Healing

Healing is a crucial gameplay mechanic in Armies of Exigo. Healing can be over an area or limited to a certain unit.

All races possess certain healing options with the best available to Empire units. Both area of effect and individual healing options are available to each of the three races.

For armor-enhancing options, see a separate article.

Empire

 * Priest Heal
 * Priest Resurrection
 * Temple healing aura
 * Steambird can be repaired by Peasants

Fallen

 * Unholy Regeneration
 * Self-infesting with a Seeker
 * Matriarch's life-stealing attack (unconfirmed?)
 * Void Walker transforming into a Priest

Beasts

 * Regen "upgrade" from the Great Hall (lasts ~40 seconds)
 * Witch's Sacrifice
 * Revive Altar

Campaign

 * All heroes receive 200% bonus healing (i.e. heal twice as fast as non-hero units)
 * Hellsmith healers can heal (found in dungeon missions in Beast campaign)
 * Domina has a life stealing attack
 * Runes/Items
 * Healing runes
 * Area of Effect healing "powder" (+100/300)
 * Individual healing potions (+100/250/500)
 * Hit points increasing items (do they heal you slightly?)
 * Temple-like area healing
 * Neutral Temple in Empire mission 3, Father Julianus' temple (?) in Empire mission 5
 * Fountain of Health in Empire mission 9 (Rise of the Phoenix)
 * Area of effect healing from healing "plants" in some dungeon missions (similar to a Temple)
 * Enemy temples heal you as well - Empire missions 6 and 8 (do enemy Temples also heal Fallen/Beasts?)