Black Marsh

Black Marsh is the 10th mission in the Fallen Campaign.

Plot
Vangarath fights his way through the lands of the Lizardmen towards the Second Seal.

Quests

 * Quest for the Second Seal
 * Find and kill the Lizardman High Priest
 * Vangarath must survive
 * Find the key in the swamp labyrinth
 * Guide Vangarath to the Second Seal
 * Destroy the Serpent Obelisk

Hints
This mission introduces the Lizardmen as an independent faction. They only have Striders, Wyverns and Warlocks in their army (Which is why every army needs at least one Seeker to see invisible).

To the south, there is a Goblin Village with a Goblin Shaman that deals high damage. If you destroy all huts, three beacons appear. You have to activate with a unit them to activate a monument in the northwest, where a Book of Decay can be found. It is guarded by a Red Wyrm. There is also a Healing Dust +100 in the village.

To the northwest of your own base, there is a second base of the Lizardmen that is optional to destroy, but it has an abundant resource deposit. Between that base and your own, a large army of Striders is patrolling that should be destroyed separately.

The map is dotted with Green Wyrms that can be challenged with the newly gained Stalkers.

When the High Priest is dead, the map is extended. But keep in mind that he deals 90 poison damage, has loads of hit points and an Aura of Torture that depletes all units' health constantly. Moreover, the circle on the ground where he is standing is cursed. Any unit entering it dies instantaneously.

In the new part of the map, there is a key to get to the Seal. There are also permanently invisible Sneakers and Water Serpents. You have to destroy a structure in the north-west to make the Sneakers mortal and defeat them.