Gameplay Mechanics

Various gameplay mechanics are listed here with the purpose of later possibly creating individual articles for them.

Summoning

 * Bear summoned by Dryads (Empire)
 * Bone Warriors/Archers raised by Matriarch and Domina (Fallen)
 * Guardian Rune by Warlocks (Beast)
 * Summoning various creatures in campaign (Empire/Fallen/Beast)

Healing
"See main article - Healing"


 * Heal spell by Priest (Empire)
 * Temple healing aura (Empire)
 * Gnome Arks and Steambirds are repairable (Empire)
 * Unholy Regeneration (Fallen)
 * Self-infesting with a Seeker (Fallen)
 * Full map slow healing for ~40 seconds (Beast)
 * Sacrifice spell by Witches (Beast)
 * (Campaign) Healing leaf in mission B3 - to heal Varangy leader

Resurrection

 * Resurrection spell by Priests (Empire)
 * Phoenixes with enough mana are de facto resurrectable units (Empire)
 * Revive Altar (Beast)
 * Elder Phoenix will resurrect regardless of mana in the campaign (Empire)

Invulnerability

 * (Campaign) The Avatar of Darkness has ~30 second invulnerability spell (Fallen)
 * (Campaign) The leaf item that grants invulnerability for a short period

Stun

 * Enchant by Dryads (Empire)
 * Freeze by Void Walkers/Keran (Fallen)
 * Confusion by Harpies - control of unit is lost (Beast)

Dispel

 * Dispel Magic by Mages (Empire)
 * Dispel by Void Walkers (Fallen)
 * Stealing buffs spell by Warlocks (Beast)

Invisibility

 * Dryads' invisibility spell (Empire)
 * Ethereal Shroud ability on Dark Fortress (Fallen)
 * Seekers are permanently invisible (Fallen)
 * Striders and Warlocks are invisible when not moving (Beast)

Detectors

 * Scout/Watch/Guard tower (Empire)
 * Eye of the Forest spell by Dryads (Empire)
 * Deformer (Fallen)
 * Seekers and seeker-infested units (Fallen)
 * Totems (Beast)
 * Harpies (Beast)
 * Guardian Runes by Warlock (Beast)
 * (Campaign) Possessed Priest

Fast map travel

 * Miner Team (Empire)
 * Seekers (Fallen)
 * Portal spell by Void Walker (Fallen)
 * Leak Through ability for units in Gaseous Form (Beast)
 * Planar Shift by Demons (Beast)

Air transportation

 * Gnome Arks (Empire)
 * Aerials (Fallen)
 * Gaseous Form by Witches (Beast)

Armor buffing

 * Armor upgrades are available for most units (Empire/Fallen/Beast)
 * Swordsman's defense aura at levels 3 and 5 (Empire)
 * Protective Shell by Mages and Alric (Empire)
 * Prayer by Knights (Empire)
 * Valkyries get their own upgrade for +2 armor (Empire)
 * Freeze by Void Walkers and Keran (Fallen)
 * Frost Armor (?) spell by Nightmares (Fallen)
 * Elemental Resistance upgrade for Goblin Hunters (Beast)
 * (Campaign) Stone skin spell by hireable Renegade Mages in campaign (Empire)

Attack damage buffing

 * Bless by Priests (Empire)
 * Archer's damage aura (Empire)
 * 2 spells by Witches (Beast)
 * Unit leveling for Beast and Fallen units (Beast/Fallen)
 * (Campaign) Belt of Strength item in Campaign - gives Aura of Strength (+2 damage)
 * (Campaign) A bunch of items that bestow lightning/etc extra damage to your attacks

Attack range buffing

 * Upgrade for Elven Rangers (Empire)
 * Upgrade for Hive Guards (Fallen)
 * Totem attack range upgrade (Beast)

Attack speed buffing

 * Attack speed aura granted by Valkyries? (Empire)
 * Bless by Priests (Empire)
 * The 1-mana spell by Witches - increases attack damage by 20% and attack speed (Beast)
 * The 40-sec regen & attack speed buff in Great Hall (Beast)
 * Witch's "armor-debuff but attack damage buff" spell - does it up attack speed? (Beast)
 * Harpies attack speed can be upgraded (Beast)
 * An item in the Beast campaign that gives aura? (Beast)

HP buffing

 * Unit leveling increases HP for all factions (Empire/Fallen/Beast)
 * Knights aura increases your HP (Empire)
 * Valkyries get an upgrade for HP 340--> 365 HP (Empire)
 * Empire buildings universal HP upgrade (Empire)
 * Scout -> Watch -> Guard Tower upgrades (Empire)
 * Avengers HP upgrade (Fallen)
 * Chain Lightning Spire upgrade 380-->500 (Fallen)
 * Charged Deformer upgrade? (Fallen)
 * Totem HP upgrade (Beast)
 * Warriors into Berserkers upgrade 370 --> 410 HP (Beast)
 * Goblin Hunters HP is vastly increased when they ride a Boron (Beast)
 * Gaseous Form can increase HP to 200 for fragile units like workers or spellcasters (Beast)
 * (Campaign) Item that increases unit's HP - such as in mission E6 (Empire)

Move speed buffing

 * A bunch of upgrades for all factions (Empire/Fallen/Beast)
 * Swordsmen/Pikemen, Striders?, Hive Spitters, Nightmares, Aerials
 * Pikeman's "stim pack" ability increases his move speed greatly (Empire)
 * Litany (Empire)
 * An aura for one of empire's units (Empire)
 * "Windwalk" aoe spell by Nightmares (Fallen)

Mana buffs

 * Upgrade - All spells mana cost for empire spellcasters reduced by 30-40% (Empire)
 * Increased mana regen for fallen units upgrade (Fallen)
 * Increased mana for beast units upgrade (Beast)
 * (Campaign) Item that permanently increases a unit's mana pool

Sight range buffing

 * Upgrade for Gnome Arks and Steambirds (Empire)
 * Upgrade for Hive Guards? (Fallen)

Armor debuffing

 * Witch's aoe spell ups attack damage but reduces armor - does it work on enemies? (Beast)
 * Wyvern attacks (especially stacked) reduce your armor to the point of "-6" (Beast)

Attack speed debuffing

 * Poison/cold attacks decrease your attack speed (Fallen/Beast)

HP debuffing

 * Units in Gaseous Form have 200 HP irrespective of their initial health pool (Beast)

Move speed debuffing
"See also - Stun"


 * Entangling Thorns by Dryads? (Empire)
 * Cold/poison attacks decrease your move speed (Fallen/Beast)
 * Poison Cloud by Warlocks - units within are slowed (Beast)

Mana debuffs

 * Mana burn spell by Matriarchs/Domina burns your mana & hp (Fallen)

Sight range debuffing

 * 3-Matriarchs spell that decreases sight range of all enemies on the map